Spencer emphasized the sheer scale of moderating online interactions. “It’s now at a scale where you can’t really moderate the safety of those with just people alone,” he stated. AI steps in to monitor voice and text chat, ensuring a safer environment, especially for younger players. This includes preventing inappropriate conversations and controlling who can interact with protected child accounts. It’s all about creating a positive and secure space for everyone to enjoy their gaming experience. For more on online safety, check out the ConnectSafely website.
“I have found that creative teams will use tools that make their job easier when it makes their job easier, and any top-down mandate that ‘Thou must use a certain tool’…is not really a path to success,” Spencer wisely noted.
Xbox provides the resources, but ultimately, the decision rests with the developers. This fosters innovation and avoids forcing teams to adopt tools that might hinder, rather than help, their artistic vision. This approach is not unlike what Unity is doing with their AI tools as well.
Spencer highlighted the potential of AI to surface “the next thing that I might love.” By analyzing past gaming habits, AI could provide personalized recommendations, expanding players’ horizons and connecting them with new experiences. While this is still in the experimental phase, the possibilities are exciting. Who knows, maybe AI will help you find your next favorite indie game! Consider reading more about how AI can be used in recommendations on Google’s Developers site.
 
		