Players had discovered ways to glitch into locked rooms, bypassing the intended gameplay loop. But instead of simply patching the exploit, Embark decided to add a little… spice.
Now, those who dare to cheat their way into these forbidden zones are met with a rather toasty surprise. As Redditor Forward_Problem_7550 discovered and shared, the rooms now trigger a trap that turns the intruder into a human fireball. Talk about a deterrent!
The community response has been overwhelmingly positive. Players are relishing the poetic justice of exploiters losing their hard-earned loot to those who play by the rules. As one player, A_Tortured_Crab, enthusiastically put it, “Best part of this is the clowns doing the glitch lose all their stuff to someone who legitimately opens the door with a key. CLASSIC!”
This creative solution has even incentivized legitimate key usage, with players hoping to find unsuspecting “dinguses who haven’t read the patch notes,” as one player joked.
While technically not a complete fix – players can still trigger the trap – it’s a clever workaround that’s likely to discourage future attempts. Some players wished Embark had kept the change a secret, imagining the chaos as word spread organically. As Maverixk_ suggested, “Would’ve been better if they just didn’t say anything and rolled this out. Imagine all the door glitches finding this out and losing all of their st before word of mouth spread. Would’ve been hilarious.”
But the update wasn’t just about fiery retribution. Update 1.4.0 also addressed other issues, including a gun quick-swap exploit.
- Exploit mitigation mechanisms added for locked rooms on all maps.
- Fixed the gun exploit allowing faster shooting than intended.
- Exterior access to Spaceport’s Control Tower locked room blocked.
- Addressed low-resolution textures in the Main Menu.
- Fixed player-on-player pushing.
- Addressed lighting artifacts upon map entry.
- Raider Voice now respects selected voice option after restarting.
Embark’s creative approach to problem-solving highlights the ongoing cat-and-mouse game between developers and players. This isn’t just about fixing bugs; it’s about shaping the player experience and fostering a sense of fair play. And sometimes, that means turning up the heat – literally.
Beyond the amusing anecdote, the move raises interesting questions about game development and community management. Are these kinds of playful, punitive measures a sustainable strategy for dealing with exploits? Or are they a short-term fix that ultimately distracts from more fundamental solutions? Only time – and future patch notes – will tell.



