Just as gamers are diving into the dino-infested depths of Code Violet, developer TeamKill Media has already dropped the game’s first significant update. Dubbed version 1.000.025, this patch aims to tackle some initial rough edges and enhance the overall experience for players on PlayStation 5.
What changed most: The update primarily focuses on critical bug fixes impacting inventory management and gameplay stability, alongside welcome visual and performance enhancements specifically for PS5 and PS5 Pro users.
- Platforms: PS5 (Exclusive)
- Release: (Confirmed)
- Price: $49.99 (Standard Edition)
- Developer: TeamKill Media
- Genre: Third-Person Action Horror
Code Violet plunges players into an exhilarating third-person action horror experience where you embody Violet Sinclair, a character ripped from the past into the 25th century. You awaken in the Aion Bioengineering Complex, a facility overrun with ferocious prehistoric dinosaurs and hostile forces. The game emphasizes heart-stopping survival gameplay, strategic inventory management, and explosive combat against these terrifying creatures. Players must navigate a gripping conspiracy narrative, solve mind-bending puzzles, and fight to escape during a chaotic evacuation protocol.
This inaugural patch for Code Violet brings a host of fixes and improvements, directly addressing some early player feedback. From critical bug resolutions to visual tweaks, here’s a breakdown of what’s new in update 1.000.025:
- Resolved an issue where the first gear pouch (used for inventory upgrades) would rarely not respawn after death and reload.
- Fixed a bug that caused items in Global Storage to incorrectly consume and delete items from the player’s inventory when used. Items in Global Storage are now properly restricted — only inventory items can be used as intended.
- Enhanced weapon selection system to prevent input spamming that could lock the ability to fire.
- Added three customizable size options for subtitles to improve accessibility.
- Significantly increased the visual intensity of the poison effect for clearer feedback when the player is poisoned.
- Improved crouch and prone detection when standing up, with higher upward push to prevent getting stuck under low overhangs.
- Applied targeted tweaks to Hardware Lumen Global Illumination for better performance on PS5 and PS5 Pro.
- Removed invisible collision on the chandelier chain in the ballroom.
- Removed a floating object (dino turd) in the factory area of the bio-engineering lab.
Experience the terror and action yourself.
Upon its release, Code Violet has seen a mixed reception. While the developer, TeamKill Media, has publicly stated they “don’t make games for critics,” focusing instead on their fans, the PlayStation Store reviews from verified owners currently show a 2.93 out of 5 rating from over 1,500 scores. The swift release of this first patch, addressing a “multitude of bugs” as mentioned in the source material, indicates the developer is actively listening and responding to player feedback, even amidst the polarizing discussions.
This first update for Code Violet is a quick and decisive move by TeamKill Media to iron out some initial kinks, which is always good to see in a newly released title. While the game has faced some criticism, the patch directly targets frustrating inventory bugs and improves overall visual feedback and performance, especially for PS5 Pro players. If you’ve been on the fence about diving into this dino-crisis-inspired horror, these immediate fixes might make the experience a bit smoother. Keep an eye on future updates, as the developer seems committed to refining the game.
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